Swivelpin Thromboembolus Pro
Aderoju Israel Adekunle Casual
A particularly novel connect-the-dots casual game
- Price
- Free
- No in-app purchases
- Updated
- Jan 12
- 2026 · v1.0
Screenshots
About Swivelpin Thromboembolus Pro
"Gameplay Design
Core Gameplay:
The player clicks on two identical tiles. If the line connecting them is no more than three zigzags (i.e., two turns), the connection is successful and the tiles are removed.
The empty space after removal can be filled with surrounding tiles, or the entire tile remains unchanged.
Clearing all tiles within the specified time wins.
Game Interface Design
The main interface includes the following elements:
Game Area: A grid layout (e.g., 8x10), with an icon displayed per grid.
Top Bar:
Timer (e.g., 60-second countdown)
Score
Number of remaining hints (e.g., 3)
Back/Pause button
Bottom Bar:
Rearrange button
Hint button
Sound control
Game Logic Design
Tile Generation:
The number of tile types varies based on difficulty (6 for beginner, 8 for intermediate, and 10 for advanced).
Ensure that all tiles are matched at the beginning to prevent unsolvable puzzles.
Connection Verification:
Implement a ""path-finding algorithm"" to determine whether two tiles can be connected (with 0-2 turns).
You can use BFS (Breadth-First Search) with direction indicators.
Determine whether the two points can be ""traversed"" within the current grid state.
Removal Animation:
Use a connection effect (line drawing animation), and then gradually make the two tiles transparent.
Add special sound effects and a score-bouncing animation for each connection.
⚙️ Difficulty Design
Difficulty Grid Size Icon Type Time Limit Rearrangement
Easy 6x8 6 Types 90 Seconds ✅
Medium 8x10 8 Types 75 Seconds ✅
Hard 10x12 10 Types 60 Seconds ✅
UI/UX Style Recommendations
Keep fresh colors. Icons can use cartoon fruits, animals, or symbols.
Tile borders can have a slight shadow to enhance the three-dimensional effect.
Connection effects can be set to colored light or trails with particle effects.
Sound Effects and Special Effects
Background Music: Light and lively.
Sound Effects:
Clicking Sound
Clearing Sound (can simulate refreshing sounds like ""ding"" and ""click"")
Combo Sound for consecutive successful connections"
Core Gameplay:
The player clicks on two identical tiles. If the line connecting them is no more than three zigzags (i.e., two turns), the connection is successful and the tiles are removed.
The empty space after removal can be filled with surrounding tiles, or the entire tile remains unchanged.
Clearing all tiles within the specified time wins.
Game Interface Design
The main interface includes the following elements:
Game Area: A grid layout (e.g., 8x10), with an icon displayed per grid.
Top Bar:
Timer (e.g., 60-second countdown)
Score
Number of remaining hints (e.g., 3)
Back/Pause button
Bottom Bar:
Rearrange button
Hint button
Sound control
Game Logic Design
Tile Generation:
The number of tile types varies based on difficulty (6 for beginner, 8 for intermediate, and 10 for advanced).
Ensure that all tiles are matched at the beginning to prevent unsolvable puzzles.
Connection Verification:
Implement a ""path-finding algorithm"" to determine whether two tiles can be connected (with 0-2 turns).
You can use BFS (Breadth-First Search) with direction indicators.
Determine whether the two points can be ""traversed"" within the current grid state.
Removal Animation:
Use a connection effect (line drawing animation), and then gradually make the two tiles transparent.
Add special sound effects and a score-bouncing animation for each connection.
⚙️ Difficulty Design
Difficulty Grid Size Icon Type Time Limit Rearrangement
Easy 6x8 6 Types 90 Seconds ✅
Medium 8x10 8 Types 75 Seconds ✅
Hard 10x12 10 Types 60 Seconds ✅
UI/UX Style Recommendations
Keep fresh colors. Icons can use cartoon fruits, animals, or symbols.
Tile borders can have a slight shadow to enhance the three-dimensional effect.
Connection effects can be set to colored light or trails with particle effects.
Sound Effects and Special Effects
Background Music: Light and lively.
Sound Effects:
Clicking Sound
Clearing Sound (can simulate refreshing sounds like ""ding"" and ""click"")
Combo Sound for consecutive successful connections"
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