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About High Speed Rail Authority

Nearly every peer nation runs real high-speed rail. The United States, which built the transcontinental railroad in six years with hand tools, does not.

High Speed Rail Authority puts that job on your desk.

High Speed Rail Authority is a simulation game and does not represent a government entity, is not affiliated with or endorsed by any government agency or transit authority, and does not provide or facilitate government services.

BUILD THE NETWORK
Site your first depot, then draw routes freehand across a real map — genuine coastlines, the Great Lakes, the Mississippi, the Rockies and the Appalachian spine. Terrain is priced honestly: open water costs four times as much to cross, mountain work two and a half, and every major river adds a bridge to the bill. Route around the geography or pay for it.

RUN A RAILROAD, NOT A MODEL
Every rider takes an actual path through your network. Close one line and its traffic reroutes onto your alternates — which can overload them, grinding down track and loading the dice for derailments. Tap any city to see exactly where its riders go, how many transfer, and what a direct line would be worth.

TWELVE REGIONS, ONE COUNTRY
Start anywhere from the Northeast Corridor to Cascadia. Prove the service works and Congress charters the neighboring region — its cities open, and your trains run straight through. Traffic compounds across the whole map.

THREE WORLDS, THREE PROBLEMS
BUILD IT — the United States. There is nothing, and no political will to start.
CONNECT IT — Europe. The trains already exist; the borders between them do not work.
EXTEND IT — Japan. The best network on earth, versus mountains and a shrinking population.
One world is yours free. The others are optional.

SURVIVE THE POLITICS
Award contracts to cut-rate builders or union crews and live with the difference for decades. Set fares by distance or a flat rate. Fund maintenance, or gamble. Appropriations arrive twice a year scaled by public approval, elections swing the legislature for or against you, and every so often a decision lands on your desk: settle the NIMBY lawsuit, or fight it.

FEATURES
• Three worlds — 12 US regions, 11 European, and Japan end to end
• 119 real US cities and 103 European, with real populations
• Free-form route drawing over terrain-costed geography
• Traffic that reroutes, overloads, and breaks
• Three contractors, 13 national programs, change stations
• Elections, appropriations, strikes, and probabilistic disasters
• Three difficulty climates and a guided tutorial
• Autosave per world, a record book, and a National Rail Score
• Phones play in portrait; tablets and foldables rotate freely

Ads are optional: watch one by choice for an in-game boost. No banners, and exactly one full-screen ad per game, the first time you expand into a new region. Optional purchases are available and never required. Your progress stays on your device — no accounts, no tracking.

The technology is real. The demand is real. Only the politics is missing.

A management simulation rather than a tycoon power fantasy: the strategy is in what you can afford, what the public will tolerate, and which line you can least afford to lose.

GOVERNMENT INFORMATION SOURCES
Where this game points to government information, it links to the official source. The "Why HSR?" screen opens these public directories so you can look up your own elected representatives:
• U.S. House of Representatives — https://www.house.gov/representatives/find-your-representative
• U.S. Senate — https://www.senate.gov/senators/senators-contact.htm

The Congress, appropriations and elections in the game are fiction. The only real government information this app points to are the two directories above. High Speed Rail Authority is not affiliated with either body, sends nothing on your behalf, and collects nothing.

What’s new

Version 1.1.2 · Updated October 31, 2026

The network report: Operations prices every line per rider carried, worst first, and says why — winding, worn, overloaded, parallel. Each row jumps to that line in Build. Zoom out and the map consolidates to major cities and your own network; zoom in for full detail. The late game no longer lags — the win check cost more than the traffic simulation. Trains visibly run both ways. Drawing a line you already have says so. Charters now cost money, and each raises the next one's price.

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