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Screenshots

  • Room Feed screenshot 1
  • Room Feed screenshot 2
  • Room Feed screenshot 3
  • Room Feed screenshot 4
  • Room Feed screenshot 5

About Room Feed

Room Feed is fifteen hand-built escape rooms — and you're not inside them. You're in the control booth, working each room through a camera feed before the clock runs out.

Tap anything on the feed to look closer. Collect what matters onto your evidence rail. Read the props carefully — a memo, a ledger, a mural, a tide book, a cipher slip — because everything you need to open the locks is somewhere in the room, and almost none of it is where you'd expect.

FIFTEEN ROOMS, FIFTEEN WAYS TO THINK
Crack a bank vault and a bio-lab. Read a lighthouse by its tides and an observatory by its stars. Route the trains from a signal cabin, mix the house special in a speakeasy, decode an intercept in a wartime cipher office. Blow the tanks on a trapped submarine, cold-start an Arctic station, order the kings in an Egyptian hall — and, at the end, fly a rocket off the pad from a cold launch console. Every room is its own place, its own logic, its own way out.

THREE CLEARANCE LEVELS
Play any room as Trainee, Operator, or Veteran. It's not just the clock — the level changes how much the room tells you. Trainee spells out the route. Operator gives you the pieces and lets you connect them. Veteran withholds the hand-holding and slips in a decoy or two, so you're deducing from less.

HOW IT PLAYS
• Every room is a real chain of puzzles — read, deduce, combine, unlock. No hunting blindly for pixels; every hotspot on the feed means something.
• Keypads, letter dials, ordering, and grid sequences — the same tools, a new problem in every room.
• The clock is the pressure. Stuck? A hint costs you thirty seconds. The tension between "I'm stuck" and "I can't spare the time" is the whole game.
• Hand-drawn scenes, no downloads, no filler. Portrait, one thumb, anywhere.

FAIR BY DESIGN
• Room 1 is free and complete — a full room, not a demo that stops halfway.
• Every room can be finished with zero hints and zero purchases. Credits buy convenience, never progress.
• No "+60 seconds" offer when you fail. No energy. No lives. No loot boxes. No ads. The store never opens itself.

Two optional purchases, if you want them: unlock the Case Files once — the other fourteen rooms, and every room added later — or pick up booth credits so a hint costs a credit instead of thirty seconds.

Can you read a room faster than it can beat you?

What’s new

Version 1.0.1 · Updated October 14, 2026

- Unlock the Laboratory and Jungle Temple case files, with the bank vault free to play. - Booth credits let you take a hint without losing time on the clock. - Updated for compatibility with the latest Android (Android 16).

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