Voltswarm: shmup roguelite
RNG Dev Arcade In-app purchases
Roguelite shmup: your fleet against the enemy fleet. Endless waves, zero ads.
- Downloads
- 27+
- on Google Play
- Price
- Free
- In-app purchases
- Updated
- Nov 9
- 2026 · v1.17.0
Screenshots
About Voltswarm: shmup roguelite
Drag your finger to fly. The shooting is automatic. The rest is survival.
Voltswarm is a vertical shmup with a roguelite structure. The waves never end, they are generated on the fly, and every run hands you a different build. Between waves, upgrade orbs drop, and what you grab there decides how the game plays for the next few minutes.
FLEET AGAINST FLEET
Red enemy ships come down in formation against your fleet, and every five waves a mothership bristling with turrets arrives. Planets and nebulae drift by in the background, and every kill ends in fire and smoke.
WAVES THAT NEVER REPEAT
Formation, enemies and pacing come from a seed, so no sequence ever comes back the same. Every five waves brings a boss, and each one has its own attack pattern for you to learn and break.
BUILDS THAT CHANGE THE GAME
Fire rate, damage, spread, pierce, ricochet, drones, crit, area blast, magnet. The combinations turn into very different playstyles, and you assemble a new one every attempt. The same ship can become a short-range machine gun or a cannon that punches through the whole screen.
DANGER PICKS NO SIDE
Asteroids tumble across the arena and crush whatever is in the way. Enemies included, and they do not dodge. Learning to use that in your favour is half the game.
EIGHT SHIPS, EIGHT STYLES
Every ship trades a strength for a clear weakness. The Blade is fast and pierces, but dies in two hits. The Sentinel takes a beating and is slow. The Ram does not even shoot: it destroys on contact and heals by killing. Most of them you earn by playing, with the Cores you pile up.
PROGRESS STAYS
The Cores from each run buy permanent upgrades in the Hangar: more health, a starting shield, more options in the upgrade draw, new ships. You always come back stronger. Losing is never losing everything.
NO CATCH
Free from start to finish. No ads, of any kind. No pay-to-win: what you can buy are styles and themes, never an advantage. Works offline, with no sign-up and no login, and we collect none of your data.
Thirteen languages (English, Portuguese, Spanish, German, French, Italian, Russian, Polish, Turkish, Indonesian, Japanese, Korean and Traditional Chinese), four themes (each with its own hull paint and nebula) and a synthwave soundtrack to go with the swarm.
Voltswarm is a vertical shmup with a roguelite structure. The waves never end, they are generated on the fly, and every run hands you a different build. Between waves, upgrade orbs drop, and what you grab there decides how the game plays for the next few minutes.
FLEET AGAINST FLEET
Red enemy ships come down in formation against your fleet, and every five waves a mothership bristling with turrets arrives. Planets and nebulae drift by in the background, and every kill ends in fire and smoke.
WAVES THAT NEVER REPEAT
Formation, enemies and pacing come from a seed, so no sequence ever comes back the same. Every five waves brings a boss, and each one has its own attack pattern for you to learn and break.
BUILDS THAT CHANGE THE GAME
Fire rate, damage, spread, pierce, ricochet, drones, crit, area blast, magnet. The combinations turn into very different playstyles, and you assemble a new one every attempt. The same ship can become a short-range machine gun or a cannon that punches through the whole screen.
DANGER PICKS NO SIDE
Asteroids tumble across the arena and crush whatever is in the way. Enemies included, and they do not dodge. Learning to use that in your favour is half the game.
EIGHT SHIPS, EIGHT STYLES
Every ship trades a strength for a clear weakness. The Blade is fast and pierces, but dies in two hits. The Sentinel takes a beating and is slow. The Ram does not even shoot: it destroys on contact and heals by killing. Most of them you earn by playing, with the Cores you pile up.
PROGRESS STAYS
The Cores from each run buy permanent upgrades in the Hangar: more health, a starting shield, more options in the upgrade draw, new ships. You always come back stronger. Losing is never losing everything.
NO CATCH
Free from start to finish. No ads, of any kind. No pay-to-win: what you can buy are styles and themes, never an advantage. Works offline, with no sign-up and no login, and we collect none of your data.
Thirteen languages (English, Portuguese, Spanish, German, French, Italian, Russian, Polish, Turkish, Indonesian, Japanese, Korean and Traditional Chinese), four themes (each with its own hull paint and nebula) and a synthwave soundtrack to go with the swarm.
What’s new
Version 1.17.0 · Updated November 9, 2026
Now in 13 languages: Russian, Polish, Turkish, Indonesian, Japanese, Korean and Traditional Chinese have arrived. In the language list in Settings, each language shows its own name and, below it, the name in the current language.
Play today's Sudoku puzzle
A quick 6×6 Sudoku every day; levels grow to the classic 9×9. A free daily puzzle from Fiplay, same board for everyone. It plays right here, no download.