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Screenshots

  • MDJS screenshot 1
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About MDJS

MDJS is an arcade rebound game built around one clear task: move the platform and keep the ball in play.

The game uses a glowing ball, a movable paddle, wall rebounds, score, personal record, rising speed, Start game, result screen, and Play again.

🎮 CORE GAMEPLAY

Tap Start game to begin a run.

MDJS shows a vertical playfield with the paddle near the bottom and the ball moving above it.

The ball bounces from the side edges and upper edge of the playfield.

Touch and drag to move the paddle left or right.

When the ball reaches the paddle, it rebounds and continues moving.

Each successful rebound adds one point.

If the ball falls below the paddle and leaves the bottom of the screen, the run ends.

The main loop stays simple:

• Tap Start game
• Watch the ball path
• Move the paddle
• Rebound the ball
• Add one point
• Continue while the ball remains in play
• View the result after a miss
• Tap Play again when needed

👆 TOUCH CONTROLS

MDJS uses touch, drag, and tap controls.

Touch and drag anywhere on the playfield to move the paddle horizontally.

The paddle follows the finger position.

Tap on the playfield to move the paddle toward the selected horizontal position.

There are no swipe commands, keyboard inputs, tilt controls, attack buttons, lives, rewards, shops, accounts, online matches, rankings, wagers, prizes, boosters, or extra game modes.

🏓 REBOUND BEHAVIOR

The point where the ball touches the paddle can affect the rebound angle.

A hit near one side of the paddle can send the ball in a different direction from a hit near the center.

Paddle movement can also slightly affect the direction after impact.

The ball continues bouncing from the side and upper boundaries until it falls below the play area.

📈 SCORE AND RECORD

The current score appears during the active run.

Each successful paddle rebound adds one point.

The personal record from earlier runs is saved and displayed.

The start screen shows the current personal record before Start game is pressed.

When the run ends, the result screen shows:

• Final score
• Personal record
• Total bounces
• Play again button

A new run resets the current score and bounce count.

The saved personal record remains available for later runs.

⚡ RISING SPEED

The ball can move faster as the run continues.

Later rebounds can use increased speed.

The core rule does not change while speed rises: follow the ball, move the paddle, and complete the next rebound.

There is no countdown timer and no separate difficulty menu.

🎨 VISUAL STYLE

MDJS uses a dark arcade visual style with neon accents.

The playfield is surrounded by a glowing border.

The paddle can use pink, green, and cyan tones.

The ball uses a warm glow and a light motion trail.

A brief screen flash can appear when the run ends.

The layout is vertical for phone screens.

🏁 SCREEN FLOW

The start screen shows the MDJS title, personal record, and Start game.

The active run shows the ball, paddle, score, and play area.

When the ball leaves the bottom of the screen, the result screen appears.

The result screen shows final score, personal record, total bounces, and Play again.

Play again starts another run from the beginning.

📌 CLEAR FEATURE SCOPE

MDJS focuses only on keeping one ball in play with a movable paddle. The visible features are limited to movement, rebounds, score, record, rising speed, results, and restart flow.

MDJS keeps the experience direct: start a run, move the paddle, rebound the ball, gain one point per hit, continue while the ball stays in play, review the result after a miss, and play again from the result screen.

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