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  • Tumble: Collapse Roguelike screenshot 1
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  • Tumble: Collapse Roguelike screenshot 8

About Tumble: Collapse Roguelike

Clear one line, and everything above it comes down.

Tumble is a game you can open while you wait in a queue and close without losing anything. You drag a piece into place and fill a row. The blocks above it collapse into the gap, and sometimes that fall completes another row. One move going off twice, three times, is what the game is named for.


The cascade is the game

Clearing a line is not the end of it. Blocks fall, a new line completes, and that one collapses too. A board you have stacked well comes apart in a single move and pours out score.


You pick an element before the board appears

Not after. Before. Stone, Fire, Spark, Wind.

Stone takes the row below every line you clear.
Fire burns away blocks that share the cleared colour.
Spark bursts the cells beside the line as well.
Wind refills your tray the moment a line goes.

Each ranks to six, and a rank is not the same effect with a larger number. One carries a cost. One cares where you cleared rather than how much. One only pays while the board is more than half full.


Two elements make something with a name

Take one to rank five and another to rank three.

Stone and Fire make Lava. Stone and Spark make Quake. Stone and Wind make Sandstorm.
Fire and Spark make Plasma. Fire and Wind make Firestorm. Spark and Wind make Typhoon.

Nothing to memorise. You already know what fire does to stone.


A run gets twelve picks

An element caps at six, so taking two of them all the way spends every pick there is. No third element. No hedge.

What it buys is an apex. Volcano, Cataclysm, Dune, Ion Storm, Inferno, Eye of the Storm. One per run, and only one.

Or spend the picks differently and hold two evolutions instead. One rule rewritten, or two rules turning against each other. That is the choice every run puts to you.


Every run ends

The clock runs from your first placement. From level four, grey rows push up from the bottom. From twelve they arrive every time you empty the tray. From sixteen, two at a time.

No element can delete grey. You have to complete a line through it.

And grey that is tolerated long enough sets. A set row cannot be cleared, cannot be pushed back, and answers to nothing. The board gets smaller and never gets larger again.

However well you play, the run ends. The question is when.


Two ways to play

Endless has no finish line, and a different build every time.
Daily is one puzzle, the same for everyone, today only. Same pieces, same rules, so the score means something.


Built to be fair

You will never be handed a tray with nowhere to put it. Every rotation is checked before the pieces reach you. And every score that reaches the leaderboard is verified by the server. Manipulated runs do not get posted.


Ads are yours to choose

Nothing plays without you asking. No banners, no video between runs, no popup demanding you watch to continue. You tap for one when you want to redraw your cards, continue a run that ended, or open a locked theme. The full unlock stops the app requesting ads at all.


Built to be kind

A call mid-run pauses the clock. Close the app and your run waits for you. One-move undo, reduce motion, high contrast, haptics you can turn off. And whatever you were listening to keeps playing.


An account is optional

Everything works without one. Connect it and your records back up and reach the leaderboard. You can delete the account from inside the app at any time.

Korean and English.

Tumble was made by one person in Seoul.

What’s new

Version 2.0.2 · Updated August 20, 2026

The first release of Tumble. Clear one line and everything above it comes down, sometimes completing another line on the way. You pick an element before the board appears. Stone, Fire, Spark, Wind. Each ranks to six, and two of them combine into something with a name, like Lava or Plasma. A run gets twelve picks. From level four, grey rows rise from the bottom. No element can delete them, and grey left too long sets and never leaves. No forced ads, no banners.

Play today's Queens puzzle

One queen in every row, column and color. A free daily puzzle from Fiplay, same board for everyone. It plays right here, no download.

More Queens and other daily puzzles on Fiplay →

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