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Screenshots

  • Rope Ninja screenshot 1
  • Rope Ninja screenshot 2
  • Rope Ninja screenshot 3
  • Rope Ninja screenshot 4
  • Rope Ninja screenshot 5
  • Rope Ninja screenshot 6

About Rope Ninja

A ninja, two towers, and a rope.

Hold to aim, release to fly. The longer the rope, the harder it flings you — so the big climbs come from long diagonal shots across the shaft, not from spamming straight up. Your hook bites walls, not ceilings, which is why every route zig-zags.

Then the blades arrive.

• ONE INPUT. Press, aim, release. That's the whole game.
• NO HIDDEN INFORMATION. The preview shows exactly where the hook will land, how hard it will throw you, and where you'll end up — and it turns red when the line runs through a blade.
• TEN WORLDS. Every 100 metres the city changes: downpour, sunrise, above the clouds, cherry blossom, foundry embers, the frostline, aurora, the void, and the golden summit.
• ONE MORE GO. Fall, and you can take a second chance and pick the climb back up where you lost it.
• EARN AND SPEND. Coins hang on the risky line. Spend them on suits, rope trails and boosts.
• DAILY CLIMB. A seven-day reward run and a daily spin of the wheel.
• RANKS AND TROPHIES. Highest climb, distance climbed, richest run.

Free to play. Ads are opt-in only: watch one for a second chance or an extra spin, never because the game interrupted you. Coins can be bought if you would rather not wait, and every single thing they buy can also be earned by climbing.

What’s new

Version 1.0.1 · Updated October 20, 2026

• Fixes and stability improvements

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