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PathFinding Simulator Screenshot 0
PathFinding Simulator Screenshot 1
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About PathFinding Simulator

This simulator provides the grid (optimal for simulating roads) and the sparse (optimal for simulating subnets) environment with a Dijkstra and A* animation. The A* algorithm is implemented with an euclidean distance heuristic.

Source code available on my github: https://github.com/leartgjoni

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author
Interesting!
A Google user
author
Very interesting!
A Google user