Jobea Plus
Afrekoll Card
Two gauges, one ship: dodge asteroids and refuel before the tanks run dry.
- Price
- Free
- No in-app purchases
- Updated
- Oct 18
- 2026 · v1.0
Screenshots
About Jobea Plus
Jobea Plus is a space survival game with two ways to lose. The ship is a grey freighter with a bubble cockpit and triple cyan engines, threading a belt lit by nebulae, past an orbital station and a ringed planet.
🎮 HOW TO PLAY
Drag anywhere on the screen and the ship eases toward your finger. It banks up to fifteen degrees as it climbs or drops, and it keeps drifting toward the last point you touched even after you lift off. The only hazard is the asteroids — lumpy grey rocks that strip 20 hull per collision. The tumbling octagonal crates with yellow-and-black hazard stripes are cargo pods, paying 100 credits and topping the tank up by 5. Fuel canisters look like ribbed grey cylinders with an orange gauge window and give 25 fuel plus 50 credits.
âš¡ GAME MECHANICS
The fuel gauge is a timer in disguise: 100 at launch, dropping 3.5 every second — roughly 29 seconds if you never pick anything up. Canisters arrive every 2.8 seconds and cargo pods every 5.5, and neither ever speeds up, so the supply line stays steady while everything else gets worse. Asteroid spacing shrinks to a 0.45-second floor at about the 106-second mark, leaving asteroid speed as the only thing still escalating — and it never caps. Every second adds 2% to the difficulty multiplier, which pushes the asteroids both faster and closer together. After an impact the ship strobes and ignores damage for 1.2 seconds, which prevents one mistake cascading.
📊 SCORING SYSTEM
Credits come from what you bring in. A fuel canister is worth 50 credits and a cargo pod 100, which makes the rarer pods the run-defining pickups. Crashing into an asteroid costs hull but never credits. A separate cargo counter runs alongside the credits, visible in flight and repeated on the final report.
📱 FEATURES AND STATS
Four options sit on the menu: Play, Statistics, About and Exit. In flight you watch a Hull bar, a Fuel bar and three counters — Credits, Time and Cargo — with a steering hint that clears itself after five seconds. A pause panel with Resume and Abort Mission appears whenever the game loses focus. Every run closes as Hull Destroyed, Out of Fuel or Mission Aborted; the Mission Report prints the outcome plus credits earned, duration, canisters and cargo. Completed runs are filed in the Flight Log — date, credits, duration, fuel collected and outcome — and a Clear Log button wipes it after you confirm. All of it is stored locally; the app makes no network requests at all.
Drag anywhere to fly. Portrait orientation. Entirely offline — no account and no internet connection.
🎮 HOW TO PLAY
Drag anywhere on the screen and the ship eases toward your finger. It banks up to fifteen degrees as it climbs or drops, and it keeps drifting toward the last point you touched even after you lift off. The only hazard is the asteroids — lumpy grey rocks that strip 20 hull per collision. The tumbling octagonal crates with yellow-and-black hazard stripes are cargo pods, paying 100 credits and topping the tank up by 5. Fuel canisters look like ribbed grey cylinders with an orange gauge window and give 25 fuel plus 50 credits.
âš¡ GAME MECHANICS
The fuel gauge is a timer in disguise: 100 at launch, dropping 3.5 every second — roughly 29 seconds if you never pick anything up. Canisters arrive every 2.8 seconds and cargo pods every 5.5, and neither ever speeds up, so the supply line stays steady while everything else gets worse. Asteroid spacing shrinks to a 0.45-second floor at about the 106-second mark, leaving asteroid speed as the only thing still escalating — and it never caps. Every second adds 2% to the difficulty multiplier, which pushes the asteroids both faster and closer together. After an impact the ship strobes and ignores damage for 1.2 seconds, which prevents one mistake cascading.
📊 SCORING SYSTEM
Credits come from what you bring in. A fuel canister is worth 50 credits and a cargo pod 100, which makes the rarer pods the run-defining pickups. Crashing into an asteroid costs hull but never credits. A separate cargo counter runs alongside the credits, visible in flight and repeated on the final report.
📱 FEATURES AND STATS
Four options sit on the menu: Play, Statistics, About and Exit. In flight you watch a Hull bar, a Fuel bar and three counters — Credits, Time and Cargo — with a steering hint that clears itself after five seconds. A pause panel with Resume and Abort Mission appears whenever the game loses focus. Every run closes as Hull Destroyed, Out of Fuel or Mission Aborted; the Mission Report prints the outcome plus credits earned, duration, canisters and cargo. Completed runs are filed in the Flight Log — date, credits, duration, fuel collected and outcome — and a Clear Log button wipes it after you confirm. All of it is stored locally; the app makes no network requests at all.
Drag anywhere to fly. Portrait orientation. Entirely offline — no account and no internet connection.
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