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About Doctrine

One movement. 195 countries. A world that starts to notice.

DOCTRINE is a political strategy game about how ideas spread. Found a movement, name it, choose the country where it begins, and grow it person to person across a real world map. Governments wake up, screen their borders and draft a treaty to stop you. Take the world before the treaty is signed. Lose when it is.

It is a world-map simulation in the tradition of the spread-and-evolve strategy games, built around politics: a revolution that has to win over people, not just reach them.

HOW IT PLAYS
• Start anywhere. Pick one of 195 countries as your base, each with its own population, wealth and government.
• Collect Influence as followers join, and spend it in a strategy tree of traits.
• Spread carries the movement into new countries, over land, by sea and by air.
• Unrest weakens the governments that resist you.
• Takeover seizes the capitals that are ready to fall.
• Every trait changes how the world reacts, and the combinations matter.

SEVEN IDEOLOGIES, SEVEN WAYS TO WIN
Socialism, populism, the military junta, traditionalism, fascism, technocracy and anarchism. Each class has its own trait tree, its own way of travelling and its own way of winning. Win a run to unlock the next one on the ladder.

A WORLD THAT FIGHTS BACK
Governments raise alert levels, ban rallies, censor the news and close borders. Couriers carry the treaty from capital to capital, and you can tap one to stop it. Events land every few days and force a choice. The news ticker tells you what the world thinks of you.

THE CHARTER
Before each run, choose starting bonuses from twenty Charter options. Some are open from the start; the rest are earned by playing well.

FOUR DIFFICULTIES
From Casual, where the treaty needs twice as long, to Merciless, where exposure never falls and the treaty is already moving. Every run is scored and starred, and your records stay on the device.

MADE FOR THE PHONE
• Plays offline: no wifi, no account, no sign-up.
• Landscape, played with one thumb.
• Save and resume any run.
• Colour blind mode, larger text and reduced motion in Settings.

FREE TO PLAY, ONE OPTIONAL PURCHASE
The game is free with ads between runs, never during one. The Full Game is a single purchase: it removes every ad, unlocks double and triple speed and unlocks anarchism, the last class on the ladder. No run is ever made easier by paying. The optional bonuses (extra Influence when you are short, and a second chance after the treaty is signed) are the same for everyone: free players earn them by watching a short video, Full Game owners claim them without one.

POLITICAL FICTION
The map is the real world, but no real party, leader or regime is named anywhere, and every movement in DOCTRINE is invented. It is a strategy game, not a lesson.

Found a movement. Outrun the treaty. Take the world.

What’s new

Version 1.0.6 · Updated November 5, 2026

Bug fixes and improvements.

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