Back to Top
XldenMatch Screenshot 0
XldenMatch Screenshot 1
XldenMatch Screenshot 2
XldenMatch Screenshot 3
Free website generator for mobile apps; privacy policy, app-ads.txt support and more... AppPage.net

About XldenMatch

**Core Gameplay**
Players control a character to jump continuously, aiming to climb higher and achieve a higher score.

Automatic jumping; players control left and right movement by tilting the phone (or using touch controls).

Players must land on platforms during jumps to avoid falling.

**Platform Types**
Type | Description
**Normal Platform:** Stationary, the most basic platform.
**Moving Platform:** Moves horizontally or vertically, increasing difficulty.
**Spring Platform:** Significantly increases jump height when stepped on.
**Shattering Platform:** Shatters immediately upon contact and cannot be reused.
**Disappearing Platform:** Gradually fades away after being stepped on.
**Jump Platform:** Automatically launches the character upwards (faster than springs).
**Frozen Platform:** Slides, difficult to control direction.

**Enemy System**
**Floating Monsters:** Blocks the path; collision results in failure.

**Flying Enemies:** Moves irregularly; must be avoided.

**Spiked Spheres:** Fixed to platforms; stepping on them results in instant death.

Players can:

Eliminate enemies by jumping on their heads.

Or shoot down enemies using touch controls.

**Item System**
**Items | Function**
**Rocket** Rapid ascent for a short distance, invincible during this time.

Shield: Absorbs one instance of damage or collision.

Magnet: Automatically absorbs nearby coins.

Aircraft: Allows for a short period of gliding.

Slow Motion: Slows down all elements for easier control.

Accelerator: Increases jump speed and height.

Time Freeze: Freezes all enemies for a short time.


Collect Elements

Coins: Used to purchase skins, items, etc.

Diamonds/Gems: Rare currency, used to exchange for special characters or rare items.

Energy Balls: Trigger invincibility after collecting a certain number.


Character System

Multiple unlockable character appearances.

Each character can have different attributes (such as jump speed, size, special skills).

Limited-time event characters: Limited-edition skins for holidays or special themes.


Scenes and Themes

Game map divided into stages/areas:

Forest → Snow Mountain → Space → Mechanical City → Alien World

Each area has a unique background, platform style, and enemies.

Scenes automatically switch based on altitude.

Variations such as "Night Mode" and "Extreme Mode" are available.

Score and Achievement System

Real-time score display (linked to height)

Local historical high score saved

Achievement Types:

Reach jump height target

Defeat a certain number of enemies

Clear a certain area without taking damage

Successfully jump without landing, etc.

Leaderboard System

Local leaderboard

Sorted by highest score or number of enemies defeated