Honey Guard
Marcel Andr%C3%A9 Oudotte Casual Contains ads
Draw honey rings to trap swarming pests and defend the hive.
- Downloads
- 10+
- on Google Play
- Price
- Free
- No in-app purchases
- Updated
- Nov 2
- 2026 · v1.0.0
Screenshots
About Honey Guard
You are the guardian of the hive. Hungry pests swarm in from every edge of the meadow, drawn to the golden honeycomb at its heart. Draw glowing honey rings around them to trap and clear them out — but the bigger the ring, the more honey it costs.
Catch a single pest in a small ring for a quick, cheap clear. Wait for a cluster of same-colored bugs and draw one big ring to catch them all at once, triggering a massive multiplier bonus. Every extra pest in the ring adds another tier to your multiplier.
Manage your honey carefully. Draw too many big rings and you'll run dry, forced to wait while pests close in on the comb. Stick to tiny rings and you'll never reach the high scores. The choice is yours — quick and safe, or big and risky.
Each pest that reaches the honeycomb cracks one of its three wax cells. Lose all three and the hive is overrun. How long can you hold the line?
The invasion intensifies the longer you defend. The first seconds are calm, with slow-moving pests in just two colors. By fifteen seconds, more species join the swarm and the pace picks up. Past thirty seconds, bugs rush in from all sides, and only perfectly timed multi-target rings will keep the hive safe.
Features:
- Draw-to-trap gameplay: trace a ring anywhere on screen to fling your honey net. Intuitive and satisfying.
- Same-color targeting: your ring only traps pests of the most common color inside it. Choose your targets wisely.
- Multi-target multiplier: catch two pests for x2, three for x3, and beyond. The bigger the catch, the bigger the score.
- Honey management: bigger rings cost more honey. Honey regenerates slowly — spam big rings and you'll be helpless.
- Three wax cells: the honeycomb has three protective cells. Each pest impact cracks one. Zero cells means the hive falls.
- Three-phase difficulty: pest spawn rate, speed, and species variety all ramp up over time.
- Warm meadow aesthetic: sunny honey-toned background with honeycomb cells and meadow flowers, a glowing golden hive, colorful buzzing pests with fluttering wings, and thick dripping honey trails.
- Rich feedback: honey drop bursts on every catch, hive shake on impact, popup score numbers, and multiplier callouts.
- Track your best: compare every run against your highest score and best single-ring multiplier.
Draw the ring. Trap the swarm. Save the hive.
Catch a single pest in a small ring for a quick, cheap clear. Wait for a cluster of same-colored bugs and draw one big ring to catch them all at once, triggering a massive multiplier bonus. Every extra pest in the ring adds another tier to your multiplier.
Manage your honey carefully. Draw too many big rings and you'll run dry, forced to wait while pests close in on the comb. Stick to tiny rings and you'll never reach the high scores. The choice is yours — quick and safe, or big and risky.
Each pest that reaches the honeycomb cracks one of its three wax cells. Lose all three and the hive is overrun. How long can you hold the line?
The invasion intensifies the longer you defend. The first seconds are calm, with slow-moving pests in just two colors. By fifteen seconds, more species join the swarm and the pace picks up. Past thirty seconds, bugs rush in from all sides, and only perfectly timed multi-target rings will keep the hive safe.
Features:
- Draw-to-trap gameplay: trace a ring anywhere on screen to fling your honey net. Intuitive and satisfying.
- Same-color targeting: your ring only traps pests of the most common color inside it. Choose your targets wisely.
- Multi-target multiplier: catch two pests for x2, three for x3, and beyond. The bigger the catch, the bigger the score.
- Honey management: bigger rings cost more honey. Honey regenerates slowly — spam big rings and you'll be helpless.
- Three wax cells: the honeycomb has three protective cells. Each pest impact cracks one. Zero cells means the hive falls.
- Three-phase difficulty: pest spawn rate, speed, and species variety all ramp up over time.
- Warm meadow aesthetic: sunny honey-toned background with honeycomb cells and meadow flowers, a glowing golden hive, colorful buzzing pests with fluttering wings, and thick dripping honey trails.
- Rich feedback: honey drop bursts on every catch, hive shake on impact, popup score numbers, and multiplier callouts.
- Track your best: compare every run against your highest score and best single-ring multiplier.
Draw the ring. Trap the swarm. Save the hive.
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