Dynamically splits a sprite texture atlas map into individual sprites.
This application will dynamically split a sprite texture atlas map into individual sprites by using an algorithm to determine the transparent pixels around each sprite.
It will only work on Portable Network Graphics (PNG) files with transparent pixels around the sprites.
The application will scale the image to the screen for viewing the progress during execution. It will draw a red rectangle around each sprite for viewer feedback. It will not change the original file.
This is a limited version that only allows the Small World with...
KillDroid is a two dimensional space based combat game. The player controls...
KillDroid is a two dimensional space based combat game. The player controls...
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