Apotheoze: Action Puzzle
EXP4 Puzzle
Action puzzle, no ads, no purchases. Match three offerings: it all lifts off.
- Price
- Free
- No in-app purchases
- Updated
- Sep 11
- 2026
Screenshots
About Apotheoze: Action Puzzle
A puzzle and brain game where matching doesn't clear the board — it launches it. Free, offline, no ads and no in-app purchases.
Offerings rain onto the altar. Match three: they ignite, and everything stacked above them lifts off too. If the flame carries far enough, the whole column leaves the sky. If not, it falls back — and the pile grows.
That's the whole gesture, and it fits under one thumb. This isn't a match-3: you aren't hunting for colours, you're lifting a weight.
Every world changes the rule. In one, stone creeps across the board; in another, a gaze turns to rock whatever stays still. Elsewhere the ceiling descends, a tide wells up from below, a golden apple counts for five, two rocks close in on the board. From the Mortal World to Olympus, no two play alike — and no two burn the same.
The Ascent is the guided tour: one voyage per stratum, seven stages each, and the next opens when the last is complete. It lends you its worlds and gifts one per stratum; the ichor you carry traces your path, and at each milestone three worlds step forward — yours is the one you choose.
The Daily Augury draws one world for everyone, with the same rainfall for all and a world ranking that resets each night. Come back daily and the streak climbs; it will never give you anything but a flame and a title.
Hermes' Race runs three minutes on the clock: the game you start on a subway platform and finish before the train arrives.
The Duel sets you against a world's guardian: it plays the same game you do, from the same opening board, and whatever your rites carry off rains down on it. Three ranks, from Mortal to God.
The Twelve Labours chain twelve worlds drawn at random. One life.
What you leave behind lives in The Book: the constellations you engrave by mastering a world, the guardians you fell, the feats, the annals, and the chronicle of your own path.
No ads. No purchases, no real money — ever. Everything is earned by playing, and never any other way. The game runs offline, one-handed, with no account and no sign-up — a nickname is all it takes to enter the ranking, and one button erases it.
French, English and Japanese. A reduced-motion setting for anyone who wants fewer shakes.
A demanding puzzle that respects your time: no lives to wait for, no notifications, no offer that expires tonight. You open it when you want to — and if you don't, nothing happens.
Offerings rain onto the altar. Match three: they ignite, and everything stacked above them lifts off too. If the flame carries far enough, the whole column leaves the sky. If not, it falls back — and the pile grows.
That's the whole gesture, and it fits under one thumb. This isn't a match-3: you aren't hunting for colours, you're lifting a weight.
Every world changes the rule. In one, stone creeps across the board; in another, a gaze turns to rock whatever stays still. Elsewhere the ceiling descends, a tide wells up from below, a golden apple counts for five, two rocks close in on the board. From the Mortal World to Olympus, no two play alike — and no two burn the same.
The Ascent is the guided tour: one voyage per stratum, seven stages each, and the next opens when the last is complete. It lends you its worlds and gifts one per stratum; the ichor you carry traces your path, and at each milestone three worlds step forward — yours is the one you choose.
The Daily Augury draws one world for everyone, with the same rainfall for all and a world ranking that resets each night. Come back daily and the streak climbs; it will never give you anything but a flame and a title.
Hermes' Race runs three minutes on the clock: the game you start on a subway platform and finish before the train arrives.
The Duel sets you against a world's guardian: it plays the same game you do, from the same opening board, and whatever your rites carry off rains down on it. Three ranks, from Mortal to God.
The Twelve Labours chain twelve worlds drawn at random. One life.
What you leave behind lives in The Book: the constellations you engrave by mastering a world, the guardians you fell, the feats, the annals, and the chronicle of your own path.
No ads. No purchases, no real money — ever. Everything is earned by playing, and never any other way. The game runs offline, one-handed, with no account and no sign-up — a nickname is all it takes to enter the ranking, and one button erases it.
French, English and Japanese. A reduced-motion setting for anyone who wants fewer shakes.
A demanding puzzle that respects your time: no lives to wait for, no notifications, no offer that expires tonight. You open it when you want to — and if you don't, nothing happens.
What’s new
Updated September 11, 2026
The game now opens directly on its play screen.
Alternatives to Apotheoze: Action Puzzle
Looking for apps like Apotheoze: Action Puzzle? Here are 6 similar Android apps on Google Play. All of them are free to download.
-
2048 Game
-
Harvest Chef Tycoon
-
KT-Sudoku
-
Meowdoku: Cat Logic Puzzle
-
Mines Puzzle Challenge
-
Box Push: Smart Route
| App | Rating | Price | Installs | Last updated |
|---|---|---|---|---|
| Apotheoze: Action Puzzle | – | Free | 0+ | Sep 11, 2026 |
| 2048 Game | – | Free | 1+ | Sep 11, 2026 |
| Harvest Chef Tycoon | – | Free | 1+ | Aug 11, 2026 |
| KT-Sudoku | – | Free | 10+ | Apr 14, 2026 |
| Meowdoku: Cat Logic Puzzle | – | Free | 0+ | Sep 14, 2026 |
| Mines Puzzle Challenge | – | Free | 1,000+ | Aug 7, 2026 |
| Box Push: Smart Route | – | Free | 10,000+ | Aug 29, 2026 |
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