Saqr: Run and Gun
EasyMeasy Action In-app purchases Contains ads
A desert run-and-gun. Shoot, punch, and roll through a caravan's fight for home
- Downloads
- 6+
- on Google Play
- Price
- Free
- In-app purchases
- Updated
- Oct 24
- 2026 · v1.0
Screenshots
About Saqr: Run and Gun
Saqr is a side-scrolling run-and-gun with a beat-em-up's crowds, set on a sun-scorched frontier of
caravan roads, solar farms gone feral, and machines buried in the dunes.
Play as a courier of the Talon caravan, chasing a stolen beacon core across five very different
settings: the open Dune Frontier, a rain-slick Neon Quarter, a low-gravity Orbital Station, a
lantern-lit Harvest Village, and the smoke and embers of the Foundry Rooftops. Eighteen stages in
six acts, with comic-panel cut scenes, carry the story from the first chase to the last stand.
GUN AND FIST, ALWAYS BOTH
Your gun never runs dry, but sustained fire builds heat — hold it too long and it jams. Melee hits vent
that heat and open a staggered enemy up for a finisher. The fight is won by switching between the two,
not by picking a favourite.
A CROWD THAT FIGHTS LIKE ONE
Enemies watch, listen, and call their friends in. Only a few can attack you at once — the rest circle,
reposition, and wait their turn — so even six at once stays readable, never cheap.
TWO HEROES, ONE RUN
Zahra, Karim, Nuri and Dalia each fight differently and carry their own special move. Take two into
every run and tag between them mid-fight — the co-op feeling of an old arcade cabinet, playable alone.
A STAGE FOR EVERY MOOD
Corridors to shoot through, arenas to hold, climbs, a turret ride, collapsing floors and sandstorms —
assembled fresh from a pool of hand-built segments every time, so no two runs play quite the same.
A CARAVAN TO SAVE
Fight your way across eighteen stages and five worlds to take the stolen beacon core back. A live style
rank rewards combos, variety, and not getting hit — and pays out in the currency that unlocks heroes,
guns, and upgrades.
NOTHING IS LOCKED BEHIND MONEY
Every hero, every weapon and every upgrade can be earned by playing. Rewarded ads are always your choice, never a
condition of playing, and the game never puts a timer between you and the next stage.
Arabic and English are both first-class from the very first screen, with the interface, story and
controls fully translated and mirrored for right-to-left reading.
caravan roads, solar farms gone feral, and machines buried in the dunes.
Play as a courier of the Talon caravan, chasing a stolen beacon core across five very different
settings: the open Dune Frontier, a rain-slick Neon Quarter, a low-gravity Orbital Station, a
lantern-lit Harvest Village, and the smoke and embers of the Foundry Rooftops. Eighteen stages in
six acts, with comic-panel cut scenes, carry the story from the first chase to the last stand.
GUN AND FIST, ALWAYS BOTH
Your gun never runs dry, but sustained fire builds heat — hold it too long and it jams. Melee hits vent
that heat and open a staggered enemy up for a finisher. The fight is won by switching between the two,
not by picking a favourite.
A CROWD THAT FIGHTS LIKE ONE
Enemies watch, listen, and call their friends in. Only a few can attack you at once — the rest circle,
reposition, and wait their turn — so even six at once stays readable, never cheap.
TWO HEROES, ONE RUN
Zahra, Karim, Nuri and Dalia each fight differently and carry their own special move. Take two into
every run and tag between them mid-fight — the co-op feeling of an old arcade cabinet, playable alone.
A STAGE FOR EVERY MOOD
Corridors to shoot through, arenas to hold, climbs, a turret ride, collapsing floors and sandstorms —
assembled fresh from a pool of hand-built segments every time, so no two runs play quite the same.
A CARAVAN TO SAVE
Fight your way across eighteen stages and five worlds to take the stolen beacon core back. A live style
rank rewards combos, variety, and not getting hit — and pays out in the currency that unlocks heroes,
guns, and upgrades.
NOTHING IS LOCKED BEHIND MONEY
Every hero, every weapon and every upgrade can be earned by playing. Rewarded ads are always your choice, never a
condition of playing, and the game never puts a timer between you and the next stage.
Arabic and English are both first-class from the very first screen, with the interface, story and
controls fully translated and mirrored for right-to-left reading.
What’s new
Version 1.0 · Updated October 24, 2026
V1