ZOMIX: Zombie Horde Defense
APP SOLUTIONS, SRL Action In-app purchases Contains ads
Defend your cabin from endless zombie waves. Solo or with a friend.
- Rating
- 5.0
- 22 ratings
- Downloads
- 1.3K+
- on Google Play
- Price
- Free
- In-app purchases
- Updated
- Oct 19
- 2026 · v0.3.1
Screenshots
About ZOMIX: Zombie Horde Defense
ZOMIX is a first-person defense shooter. Between waves you fortify the cabin and stock up; during a wave you hold the line. The waves never end: each one brings tougher and faster zombies. The question isn't whether you'll win, but how long you'll last.
BETWEEN WAVES
Every zombie you kill gives you scrap to spend on preparation:
• Spikes — a cheap trap, placed instantly
• Barricade — blocks the approach and can be repaired
• Turret — shoots on its own while you cover another side
• Cabin fortification, wall repairs and spiked walls
• A medkit for yourself
WEAPONS
Start with an axe, then unlock the pistol, shotgun and machine gun — and the crossbow and flamethrower from the gunsmith at camp. Switch on the fly to fit the moment: shotgun up close, machine gun for a dense crowd, flamethrower when there are just too many.
CAMP AND BUNKER
Between runs, return to the survivors' camp: the gunsmith upgrades your weapons, the lab runs research, and the storeroom packs kits for your next run. From day 4 a bunker opens by the cabin, with a mine below: five depths, nests and a broodmother at the very bottom.
WHO'S COMING FOR YOU
• Regular zombies — from the first wave
• Crawlers — low and quick, easy to miss
• Fatties — lots of health, they ram through your defenses
• Brutes — the most dangerous in late waves
• Jumpers, spitters, bombers and armored zombies — each breaks your defense in its own way
• Boss — arrives every seventh wave
CO-OP
Create a room — your friend finds it in the list (you can set a password) — and defend together. With two of you it's easier to hold two sides at once, but more zombies come too.
CONTROLS
Built for phones: left stick to move, right half of the screen to look and shoot. Nothing extra on screen.
The game is in active development: new content arrives with every update, and late-wave balance will keep changing. If something breaks or feels unfair, let us know — it really shapes the next updates.
BETWEEN WAVES
Every zombie you kill gives you scrap to spend on preparation:
• Spikes — a cheap trap, placed instantly
• Barricade — blocks the approach and can be repaired
• Turret — shoots on its own while you cover another side
• Cabin fortification, wall repairs and spiked walls
• A medkit for yourself
WEAPONS
Start with an axe, then unlock the pistol, shotgun and machine gun — and the crossbow and flamethrower from the gunsmith at camp. Switch on the fly to fit the moment: shotgun up close, machine gun for a dense crowd, flamethrower when there are just too many.
CAMP AND BUNKER
Between runs, return to the survivors' camp: the gunsmith upgrades your weapons, the lab runs research, and the storeroom packs kits for your next run. From day 4 a bunker opens by the cabin, with a mine below: five depths, nests and a broodmother at the very bottom.
WHO'S COMING FOR YOU
• Regular zombies — from the first wave
• Crawlers — low and quick, easy to miss
• Fatties — lots of health, they ram through your defenses
• Brutes — the most dangerous in late waves
• Jumpers, spitters, bombers and armored zombies — each breaks your defense in its own way
• Boss — arrives every seventh wave
CO-OP
Create a room — your friend finds it in the list (you can set a password) — and defend together. With two of you it's easier to hold two sides at once, but more zombies come too.
CONTROLS
Built for phones: left stick to move, right half of the screen to look and shoot. Nothing extra on screen.
The game is in active development: new content arrives with every update, and late-wave balance will keep changing. If something breaks or feels unfair, let us know — it really shapes the next updates.
What’s new
Version 0.3.1 · Updated October 19, 2026
bug fixes