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  • Supply Run: Loot the House screenshot 1
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  • Supply Run: Loot the House screenshot 8

About Supply Run: Loot the House

One house. One bag. A noise meter that only ever goes up.

Supply Run is a scavenging game about knowing when to leave. Three houses on offer, each with a size, a risk and a rumour from whoever was in last. Pick one, go in, and carry out what you can before the house hears you. Two or three minutes, door to door.

EVERY DRAWER IS A DECISION
Tap anything with a drawer, a door or a lid. Every one you open is heard, and the noise only goes up. Nothing in the game takes it back down.

THE BAG HOLDS WEIGHT, NOT THINGS
A heavy thing is two light ones you are not carrying. Tins, tools, a ring that is not a valuable one, a birthday card nobody opened. You decide at the moment you find it, with the meter climbing behind you.

ONE MORE ROOM, OR THE DOOR
After every room the game asks, and nothing decides for you. Get out with the bag and it is yours. Fill the meter first and you lose the bag. Not the run, not your money. The bag. That is the design: this is the one game here that can hand you nothing at all.

THE SOUND INVERTS
The nearer the meter is to full, the quieter it gets. The last room has no music in it.

WHOEVER GOT HERE FIRST LEFT NOTES
"Took the tins. Left the peas. You'll understand."
"There was a cat. There isn't now. She's fine, she's with us."

NOTHING TO FIGHT
Empty streets, houses left in a hurry, a post-collapse setting a zombie would recognise - and not one is ever shown, because there is nothing in this game to fight. No weapon, no enemy, no body. The threat is being heard. The answer to it is leaving.

WHAT IS IN IT
- Five building types: bungalow, terrace, warehouse, clinic, farmhouse
- Rooms laid out fresh every run
- Seven pieces of kit to buy, from quiet boots to a proper torch
- Twenty-four goals
- Three things nobody tells you about
- English and Korean, both written rather than translated

NO NONSENSE
No energy bar. No timers between runs. No waiting to play. Go in, come out, stop. It saves where you left off.

Contains ads. One optional purchase removes the full-screen ones for good.
Privacy policy: https://crystllabs.com/privacy.html

What’s new

Version 1.0.1 · Updated October 16, 2026

Fixed: rewarded ads and the privacy choices option now work. Small stability fixes.

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