About Pitonas
The goal of the game is to interest students in programming, help them understand algorithms, and encourage independent learning. The implementation of the learning content of the Informatics General Program algorithms and programming is presented in a fun, game-based learning environment. The theory is presented in a short, playful comic style with practical examples. Practical algorithm tasks are integrated into the game story, presented using interesting block technology. The game does not aim to teach the Python language in the traditional way, but to help them understand how the basic principles of algorithms are conveyed in this programming language. Python language tasks are not mandatory.
The teacher can create classes in his/her account, connect students and monitor their game (solution) progress, and manage assignment of tasks. It is important that the teacher's part has an integrated interesting task creation tool, which can be used to create tasks and assign them to students.
This educational game was created as part of the implementation of the project "Digital Transformation of Education" ("EdTech").
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