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About Operation Luttich (turn-limit)

This is turn-limited version of Operation Luttich 1944: German Drive into Falaise Gap to cut off Allied breakout

Do you have the skills and nerves to push exhausted Wehrmacht forces to Avranches through the fierce Allied resistance and numbing bombardment to cut off US Armies breaking out from Normandy while German flanks are crumbling all around you?

Situation on 7th of August 1944: British and Canadian troops had tied down elite German formations near Caen while the entire US Third Army had broken through from Normandy to Brittany via Avranches.

However, German HQ realized that by advancing just 30 km (20 miles) from Mortain to Avranches they could cut off the First and Third US Army.

This was a lot to ask from weary German units, but this was the absolutely last chance to contain the Allied landings in Normandy area, maybe even pushing the Allies back into the ocean, and ultimately change the course of the war.

Surely throwing 8 battle-hardened Panzer and Waffen SS Divisions against a small sector of the front line could push it forward a short distance of 30 km? In addition Germans committed all their Luftwaffe reserves into this undertaking, named Operation Lüttich.

The Allies realized that if they could contain this last German attempt to take the initiative in Normandy and swing around the American forces which had broken through, they might be able to encircle the 7th German Army and the Fifth Panzer Army in the Falaise area.

The only one thing was sure: At the end of this maneuvering either several German or American armies would be cut off and that side would suffer losses measured in hundreds of thousands of men - the scale so far unprecedented on WWII Western Front.

Full paid version available at the store

What’s new

Version 1.6.4.0 · Updated August 25, 2023

+ More effective German bombardment + If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route + Ending turn requires using all the resources that would expire and be lost between turns + Setting: General switched from ON/OFF to % change of getting each general (options 0-100) + General can request sabotage: a couple of nearby enemy hexagons change sides + Any unit can be disbanded by selecting it and pressing the REL-button (relieve) for over 5 seconds

User reviews

A Google user
A Google user
Brilliant
A Google user
A Google user
Another great game in the Campaign Series. Mr. Nuutinen has done it again. Bravo. Brilliant. Tough gameplay against a changing AI. Playing this and all the other games in this series only once does not give justice to the AI's ability to change. Kudos again Mr. Nuutinen for another great game. If you remember SPI, A...

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