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Screenshots

  • Invasion of Japan (turn-limit) screenshot 1
  • Invasion of Japan (turn-limit) screenshot 2
  • Invasion of Japan (turn-limit) screenshot 3
  • Invasion of Japan (turn-limit) screenshot 4
  • Invasion of Japan (turn-limit) screenshot 5
  • Invasion of Japan (turn-limit) screenshot 6
  • Invasion of Japan (turn-limit) screenshot 7
  • Invasion of Japan (turn-limit) screenshot 8

About Invasion of Japan (turn-limit)

This is turn-limited version of Allied WWII Invasion of Japan 1945, a strategy game set on the Pacific theater during the Second World War. This was a planned operation that was not carried out.

This scenario covers Operation Olympic (landing on Kyushu), which was the first part of Operation Downfall (Invasion of Japan), the second part, Operation Coronet, was supposed to take place in 1946.

In this campaign you are in command of the US amphibious force tasked with seizing Kyushu - the southernmost of the Japanese home islands - to set the stage for the second stage of the Operation Downfall. The geography of Japan has forced the Allies to choose a predictable strategy, and the Japanese have set up their fanatical forces very well to take on the American onslaught. To defend Kyushu Japan is planning to throw in most of their troops, as well as huge number of civilian fighting units and what's left of their naval might. The fact that Japan is starting to run low on supplies is counterbalanced by the extreme supply distances Allies has to deal with, not forgetting kamikaze planes and midget submarines.

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What’s new

Version 3.0.4.0 · Updated August 26, 2023

+ Added few Japanese anti-tank gun units + Setting: General switched from ON/OFF to % chance of getting each general (options 0-100) + Setting: Strength of Japanese navy can be altered between 100-200 percent + General can request sabotage: a couple of nearby enemy controlled hexagon change sides + Dugout can be placed on a border hexagon of a province if enemy control at most around 10% of it + Number of UNDO-actions increased to 40

User reviews

Paul Ceglinski
Paul Ceglinski
Hypothetical campaign only the way Joni Nuutinen can do it. Real strategic planning. Use of and knowledge of the "rules of war" useful. Where to attack, with what forces and where to commit assets. Great gameplay. Simple without being simplistic. An AI that is a tough opponent. Naval and air included. Triphibious ga...
A Google user
A Google user
Brilliant. Excellent. Land, air and sea against a fanatical enemy. Fantastic. Best game on this hypothetical situation. One of the best if not the best developer/designers out there. Two front Invasion is challenging,but use of all arms it is possible to defeat Japan. Use of a coast hopping strategy also is doable,b...
A Google user
A Google user
Brilliant
A Google user
A Google user
Kinda hard to distinguish between terrain types, otherwise excellent game, how about a game for operation crusader or battleaxe
A Google user
A Google user
Real strategy games made from a great fan.no pay to win garbage.

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