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Screenshots

  • Case Blue (turn-limit) screenshot 1
  • Case Blue (turn-limit) screenshot 2
  • Case Blue (turn-limit) screenshot 3
  • Case Blue (turn-limit) screenshot 4
  • Case Blue (turn-limit) screenshot 5
  • Case Blue (turn-limit) screenshot 6
  • Case Blue (turn-limit) screenshot 7

About Case Blue (turn-limit)

This is free turn-limited version of Case Blue: Panzers To Caucasus

In spring 1942 Wehrmacht was preparing to launch Case Blue, German summer offensive on the Eastern Front. The plan outlined advance to Stalingrad and then the main force would turn south and drive to Caucasus to seize the crucial oil fields of Maykop, Gorzny, and Baku. As a preliminary step for the Case Blue, Wehrmacht was gearing up for two pincer attacks to cut off strong Soviet forces in the Izyum bulge, south of Kharkov, meaning German forces in the area were in offensive positions. However, just 6 days before the start date of the German operation, Red Army launched a massive campaign of their own from Izyum to re-take Kharkov, smashing directly into one of two the German armored pincers preparing for their own attack. German generals wanted to go on the defensive, but Berlin HQ ordered Wehrmacht to go on the offensive, and the resulting victory in the Second Battle of Kharkov wiped out strong mobile forces of Red Army in the southern sector of Eastern Front, allowing the following Case Blue attacks to advance fairly effortlessly towards Stalingrad. This lack of fierce Soviet resistance mislead Germans to split their force into two: One group moving towards Stalingrad, the other south towards Caucasus. The split caused fatal logistic issues: Germans could not know which Corps would be advancing how much at any given week, so there was never enough fuel at the right time at the right place, forcing entire corps to stay put even when they faced only token Soviet formations, giving the Red Army time to rebuild their defenses along the river Volga and Caucasus mountains.

Full version available at the store

What’s new

Version 2.1.9.0 · Updated August 25, 2023

+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100) + If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route + Dugout can be placed on a border hexagon of a province if enemy control at most around 10% of it + Number of UNDO-actions increased to 40 + Simplified Shield-styled city icons + General can request sabotage: a couple of nearby enemy controlled hexagon change sides

User reviews

Paul Ceglinski
Paul Ceglinski
Great gameplay. This time a defense followed by an offensive. Experience. For those of us that remember the"golden age" Mr. Nuutinen's games are the best since that time. Outstanding.
A Google user
A Google user
Brilliant yet again
A Google user
A Google user
This is a classy game made for those more intellectually adept. It requires thought and knowledge. thanks Joni great retro look as well. Worth every cent for those up for the challenge
A Google user
A Google user
Once again a great and large game.hope to see some japanese battles as well.

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