Portal Planet
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Arrow puzzle where you tap snake arrows into funnels before your moves run out
- Price
- Free
- No in-app purchases
- Updated
- Nov 3
- 2026 · v1.0.10
Screenshots
About Portal Planet
Tap the arrows. Clear the sphere. Mind your moves.
Portal Planet is an arrow puzzle game set on a sphere with no edges. Snake-like arrows are tangled across the surface, and your goal is to remove every one of them. Tap an arrow and it crawls along its path toward a funnel and disappears.
How it works
Each arrow follows its own route. If another arrow blocks the way, it bumps into that one and slides back to its place. The number of moves is limited, and every tap costs one move, even a failed one, so study the tangle before you touch anything.
Puzzle mechanics
• Arrow tap — send an arrow forward along its path into a funnel
• Blocked path — an arrow stopped by another arrow returns to its starting spot
• Move limit — every tap spends a move, including a failed one
• Sphere rotation — turn the globe to see the whole field
• Funnels on rails — slide a funnel to place it right on an arrow's path
• Pointers — cells that turn a passing arrow toward their direction
Made for careful planning
Because failed taps cost moves, you think a few taps ahead: which arrow is free, which one blocks another, where a funnel should stand. Rotating the sphere reveals what hides on the far side, so nothing stays out of sight.
Tap an arrow and untangle the sphere.
Portal Planet is an arrow puzzle game set on a sphere with no edges. Snake-like arrows are tangled across the surface, and your goal is to remove every one of them. Tap an arrow and it crawls along its path toward a funnel and disappears.
How it works
Each arrow follows its own route. If another arrow blocks the way, it bumps into that one and slides back to its place. The number of moves is limited, and every tap costs one move, even a failed one, so study the tangle before you touch anything.
Puzzle mechanics
• Arrow tap — send an arrow forward along its path into a funnel
• Blocked path — an arrow stopped by another arrow returns to its starting spot
• Move limit — every tap spends a move, including a failed one
• Sphere rotation — turn the globe to see the whole field
• Funnels on rails — slide a funnel to place it right on an arrow's path
• Pointers — cells that turn a passing arrow toward their direction
Made for careful planning
Because failed taps cost moves, you think a few taps ahead: which arrow is free, which one blocks another, where a funnel should stand. Rotating the sphere reveals what hides on the far side, so nothing stays out of sight.
Tap an arrow and untangle the sphere.
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