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Outguess: Daily Card Duel Screenshot 0
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About Outguess: Daily Card Duel

Rock-paper-scissors, with numbers.

Fire beats ice. Ice beats water. Water beats fire. Same type? The higher number wins. That is the whole rule set, and you will know it in ten seconds.

What makes it hard is that both hands are open. You can see every card your opponent holds. They can see yours. Nobody is hiding anything, so the only thing left to do is read the order and pick your moment.

DAILY PUZZLE
One board a day, the same for everyone; your score is how many tries the right order takes. Their five cards are laid out in a fixed order and you decide how to answer them. Every daily is filtered so a perfect sweep is impossible and exactly one ordering is best, which means the interesting question is never "can I win them all" but "which round do I give away".

SHARE THE GRID, NOT THE ANSWER
Your result is a try count and a green-and-red grid of your attempts. No spoilers, no solution, nothing that ruins the puzzle for the next person.

CAMPAIGN
Eight opponents with real habits. The Miser never wastes a seven. The Spark leads with fire. The Sphinx will not repeat a value. Beat one to unlock the next.

GAUNTLET
A run where your cards are the clock. Win streaks bring a used card back to your pool. Every run starts fresh: no permanent collection, nothing to buy.

DUEL A FRIEND
Create a room, share the six digit code, play a match wherever you both are.

PRO, ONE TIME
No ads, the full analysis of any hand with the exact optimal line, the daily archive, unlimited puzzles, your statistics and two extra card backs. One purchase, no subscription.

No card packs. No loot boxes. No second currency. No real money prizes. The only thing you can buy is the Pro unlock, and the only thing you can win is a better read.