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Screenshots

  • Clash of Gardens screenshot 1
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  • Clash of Gardens screenshot 8

About Clash of Gardens

One board. One rival. Nowhere to hide behind luck.

Clash of Gardens is a turn-based merge battler where every vegetable you drop is a weapon waiting to happen. Slide them, stack them, sacrifice them: line up three of the same color and they lock into an attack that charges up, then hits your rival in the face.

HOW IT PLAYS
- A few moves per turn, not one more. Every drop counts.
- Line up 3 in a row to build an attack, 3 in a column to raise a wall.
- Hit both at once and you get a Cross: offense and defense in a single move.
- Merge two identical attacks in the same column into one far bigger threat.
- Link two attacks of the same color and they strike together, harder.
- Double-tap to sacrifice a unit and let gravity build the combo for you.

EVERY VEGETABLE HAS A TRICK
Broccoli leaps to the front line and shockwaves every wall on it. Carrot burrows under the first wall and hits the column from below. Watermelon bombards its lane with a volley of melons, each impact splashing the cells around it. Snow Pea feeds on every ally the enemy takes and grows with the loss. Green Onion is untouchable while it charges: nothing gets through, not even a hero power. Mushroom spits a spore every turn. Pumpkin swells with your Mana. Hot Pepper just hits very, very hard.

POWERS, ARTIFACTS, ADVANTAGES
Fill your Mana gauge by dealing damage, taking it, and spending your moves well. Then spend it: fireball, magic shield, harvest scythe, frost morning, botanical portal, and plenty more waiting to be unlocked. Level up mid-match to pick an advantage, and equip artifacts that bend the rules before the first move is even played.

ALWAYS 1V1
Every match is a duel. One board, one rival, no filler between you and them. Play in real time, climb a ranked Elo ladder that follows how you actually play, or challenge a friend straight to an unranked duel and settle it right there.

PROGRESSION THAT KEEPS ITS PROMISES
One level, one reward, in a visible order you can read from your very first match. Units, powers and artifacts, all the way down the track. No random rolls, no loot boxes, no paywall. Every win moves you forward, and so does every loss.

Short matches. Deep decisions. Come for the vegetables, stay for the move you should have seen last turn.

What’s new

Version 189 · Updated October 24, 2026

First version

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