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Screenshots

  • Personkind Artiodactyl screenshot 1
  • Personkind Artiodactyl screenshot 2

About Personkind Artiodactyl

"?? Gameplay design
Core gameplay:
Players click on two squares with the same pattern. If the connection between them does not exceed three polylines (i.e. two turns), the connection is successful and eliminated.

After elimination, the empty space can be filled by surrounding blocks, or the whole block does not move.

Victory is achieved by clearing all tiles within the specified time.

?? Game interface design
The main interface contains the following elements:
Game area: Grid layout (e.g. 8x10) with one icon displayed per grid.

Top bar:

Timer (for example: countdown to 60 seconds)

score

Number of remaining prompts (e.g.: 3)

Back/pause button

Bottom bar:

Rearrange buttons

prompt button

Sound control

?? Game logic design
Tile generation:
The number of tile types varies according to difficulty (6 for beginners, 8 for intermediate, and 10 for advanced).

Ensure that all tiles are initially matched to avoid no solutions.

Connection judgment:
Implement a ""path finding algorithm"" to determine whether two graphs can be connected (0 to 2 turns).

You can use BFS (breadth first search) + direction flag

Determine whether the points can be "walked" between points in the current grid state

Eliminate animation:
Use the connection effect (line drawing animation), and then the two pieces gradually disappear transparently.

Each connection can add special sound effects + score jump animation.

⚙️ Difficulty design
Difficulty Grid size Icon type Time limit Rearrangement or not
Simple 6x8 6 types 90 seconds ✅
Medium 8x10 8 types 75 seconds ✅
Difficulty 10x12 10 types 60 seconds ✅

?? UI/UX style suggestions
The colors are fresh and the icons can use cartoon fruits, animals or symbols.

Tiles borders can be lightly shaded to enhance the three-dimensional effect.

The connection effect can be set to a colored light or a trajectory with particle effects.

??Sound effects and special effects
Background music: relaxed and lively style.

Sound effects:

click sound

Sound cancellation (can simulate "ding", "click" and other refreshing sound effects)

Continuous successful connections have Combo sound effects"

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