Decision Maker
Andreas Maier Development Simulation
Business sim: run a 1994 German trucking company, dispatch trucks, hire drivers
- Price
- Free
- No in-app purchases
- Updated
- Nov 10
- 2026 · v1.0.1
Screenshots
About Decision Maker
Decision Maker is a calm business simulation set in Germany in 1994. You manage a trucking company from your office — you don't drive the trucks yourself.
You take over a small company in Stuttgart with six trucks, seven drivers, and 70,000 Deutschmarks in the bank, and run it for eight weeks, from January 3 to February 25.
Instead of menus, there are painted rooms where you tap objects. The mail brings new orders to your inbox. You register them on the computer, confirm them by fax, and dispatch your trucks from the yard. To get from one room to another, your character has to walk down the hallway. The waiting is intentional: Decision Maker gives you time to think.
A DAY AT THE OFFICE
• From 8 a.m. to 4 p.m., orders arrive with the mail.
• You accept them, fax the confirmation, and send out a truck and driver.
• Keep an eye on driving hours and rest periods — run short of drivers, and your trucks stay parked.
• Unloaded far from home? You need a backhaul: find one by phone on the Freight Exchange. Otherwise the truck returns empty.
• At 6 p.m., your character heads home automatically. Quitting time.
YOUR COMPANY GROWS
• Expand your fleet at the truck dealer in town.
• The personnel office is where you hire drivers — and where you let them go.
• The balance sheet in the binder shows where your money goes.
WHAT COUNTS
Your company's value is scored after one, four, and eight weeks and added to your own high scores. After that, keep playing as long as you like.
GOOD TO KNOW
• Two radio stations keep you company: Welle 94 with the sound of the era, and Nachtschicht with lo-fi.
• The game saves as you play and picks up exactly where you left off. Plus three save slots of your own.
• Currently no ads and no in-app purchases.
You take over a small company in Stuttgart with six trucks, seven drivers, and 70,000 Deutschmarks in the bank, and run it for eight weeks, from January 3 to February 25.
Instead of menus, there are painted rooms where you tap objects. The mail brings new orders to your inbox. You register them on the computer, confirm them by fax, and dispatch your trucks from the yard. To get from one room to another, your character has to walk down the hallway. The waiting is intentional: Decision Maker gives you time to think.
A DAY AT THE OFFICE
• From 8 a.m. to 4 p.m., orders arrive with the mail.
• You accept them, fax the confirmation, and send out a truck and driver.
• Keep an eye on driving hours and rest periods — run short of drivers, and your trucks stay parked.
• Unloaded far from home? You need a backhaul: find one by phone on the Freight Exchange. Otherwise the truck returns empty.
• At 6 p.m., your character heads home automatically. Quitting time.
YOUR COMPANY GROWS
• Expand your fleet at the truck dealer in town.
• The personnel office is where you hire drivers — and where you let them go.
• The balance sheet in the binder shows where your money goes.
WHAT COUNTS
Your company's value is scored after one, four, and eight weeks and added to your own high scores. After that, keep playing as long as you like.
GOOD TO KNOW
• Two radio stations keep you company: Welle 94 with the sound of the era, and Nachtschicht with lo-fi.
• The game saves as you play and picks up exactly where you left off. Plus three save slots of your own.
• Currently no ads and no in-app purchases.
What’s new
Version 1.0.1 · Updated November 10, 2026
First version.
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