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  • Battle of Tarawa (turn-limit) screenshot 8

About Battle of Tarawa (turn-limit)

This is turn-limited version of Battle of Tarawa 1943, a turn based strategy game set on the Pacific theater during the Second World War.


It would take one million men one hundred years to conquer Tarawa - Japanese commander Keiji Shibazaki. In Operation Galvanic the U.S. Marines tried to conquer it in much less time, with much less men.

You are in command of the U.S. Marine forces tasked with carrying out amphibious assault on Betio, which was the largest island in the Tarawa Atoll in spite of being only 0.59 square miles.

Tarawa, located in the Gilbert Islands, was needed as a forward air base for the future operations in the Pacific, giving the U.S. Marine Corps an opportunity to put to the test its doctrine on how to execute an amphibious assault against a fortified atoll.

Several challenges immediately emerged: The U.S. naval bombardment created so much smoke that all visibility was lost, and the coral reefs shredded both the landing plans and boats (resulting founding of the U.S. Navy Underwater Demolition Teams, the precursor of the U.S. Navy SEALS).

In spite of the nightmare start the U.S. Marines gallantly waded on the beaches in several locations, only to discover that they were in the middle of fortified Japanese positions, which had survived the week of aerial attacks surprisingly well.

The only option left for the U.S. Marines, squeezed between the reef maze and fortifications, was to keep the costly assault going on against the men of the Imperial Japanese Navy, who knew they had nowhere to fall back to on this tiny island.


Full paid version available from the store

What’s new

Version 1.6.0.0 · Updated August 28, 2023

+ Less Japanese replacements near the coast + Setting: MAP button can show full screen map with default city icons or VP in a circle + Setting: Turn AutoMove ON/OFF or alter its range (moving unit multiple hexagons after 1 faraway tap) + Setting: Automove can focus the map into direction of travel + Setting: support units can have higher/lower selection priority when using NEXT button + Units getting a bonus from the selected General have black-and-white edges + 1 Disband per turn + UNDOs 40

User reviews

A Google user
A Google user
Looks like another great scenario from Conflict Series.

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