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Screenshots

  • Army Group Center (turn-limit) screenshot 1
  • Army Group Center (turn-limit) screenshot 2
  • Army Group Center (turn-limit) screenshot 3
  • Army Group Center (turn-limit) screenshot 4
  • Army Group Center (turn-limit) screenshot 5
  • Army Group Center (turn-limit) screenshot 6
  • Army Group Center (turn-limit) screenshot 7
  • Army Group Center (turn-limit) screenshot 8

About Army Group Center (turn-limit)

This is turn-limited version of Fall of German Army Group Center 1944 (Operation Bagration) by Joni Nuutinen (by a wargamer for the wargamers since 2011)

In the summer of 1944 the German Army Group Center was completely wiped out after the Red Army launched Operation Bagration - can you maneuver Germans out of the biggest disaster on the Eastern Front?

The key for the success of Soviet Operation Bagration and the resulting destruction of the German Army Group Center was the difference in mobility: The US lend-lease gave the Red Army more trucks than Germany made in the entire war. Suddenly Soviet Rifle divisions moved 200 km per day instead of just 2, any previous experience Germans had fighting the Red Army was now obsolete. Meanwhile German Army Group Center had barely any Panzer or Panzergrenadier divisions left, many units were ordered to sit tight and hold stronghold cities in spite of nearby breakthroughs by Russians, and Soviet air force and partisans limited movement in the rear areas.

End result of this difference in mobility: In less than two weeks, more German men and materiel had been destroyed than at Stalingrad over a year earlier.

Full version available at the store

What’s new

Version 1.6.4.0 · Updated August 26, 2023

+ Settings: Less initial HP to reflect the preliminary Soviet artillery and airforce strikes + More effective German bombardment + The initial no-withdraw condition allows moving west if that is moving towards a Soviet-controlled area (moving west) + Few Allow Withdrawal resources that allow a unit to pull back during the early phase when the front is supposed to strictly hold the line + Generals excluded from the initial no-withdraw rule

User reviews

Michael Hammonds
Michael Hammonds
Excellent challenge. Hang tough until the pendulum swings.
Special weapon
Special weapon
Amazing game honestly, just like almost every single other game But a couple suggestions for a future game Could you make a game where you play as the Russians, ive played many games as the germans fighting the Russians but I've never fought the germans as the russians, so I was just thinking that like for games lik...
Paul Ceglinski
Paul Ceglinski
Another great outing by the master of hex and counter games. Far superior to the SPI,game of the 70's, of the same name. A defensive effort that requires fore thought and planning. To save the bulk some must be sacrificed. Kudos.

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