Offline turn-based tactics game about helping each other reach our potential.
Who actually reads these? Let's get right to it.
- Two-player turn based tactics game inspired by games such as Fire Emblem.
- Defeat foes with your eight Base Classes (Warrior, Archer, Monk, and Mage) to Advance them into randomized Advanced Classes (Infantry, Armored, Cavalry, and Flier) to gain new combined abilities and stats.
- The first player to Advance their entire team is the victor.
Featuring:
- 20 Arcade Trial training maps
- 21 Multiplayer maps
- Same-device and cross-device multiplayer with QR codes
- Map Maker to customize and share your own map creations
- Basic tutorial, rules & references included
Nerd stuff:
- Built entirely with Kotlin & Jetpack Compose
- Fully themed with Material You / Light / Dark
Future goals:
- On-device "vs AI" mode once I figure out how to use Stable Baselines or PyTorch or something.
- True wireless multiplayer once the Cross Device API is more stable
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