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About GFXBench Benchmark

GFXBench is a free, cross-platform and cross-API 3D graphics benchmark that measures graphics performance, long-term performance stability, render quality and power consumption with a single, easy-to-use application.

GFXBench 5.0 enables measuring mobile and desktop performance with advanced graphics effects and increased workloads across multiple rendering APIs.

Features:

• Cross API benchmark using Vulkan and OpenGL
Aztec Ruins: our first benchmark to test devices with game-like content using available for both Vulkan and OpenGL ES 3.2.

• Aztec Ruins render features
- Dynamic global illumination
- Compute shader based HDR tone mapping, bloom and motion blur
- Sub-pass based deferred rendering: Geometry and lighting passes take advantage of local memory caches.
- Dynamic lighting and real-time shadows
- Real time SSAO for depth-of-field effect

• Automatically detects your device's capabilities and selects the most appropriate test set for your device to provide accurate information. Therefore, the list of available tests may vary between devices.
• Car Chase for OpenGL ES 3.1 plus Android Extension Pack testing
• Manhattan 3.0 for OpenGL ES 3.0 and Manhattan 3.1 for OpenGL ES 3.1 testing
• Battery and Stability test: Measures the device’s battery life and performance stability by logging frames-per-second (FPS) and expected battery running while running sustained game-like animations
• Render quality test: Measures the visual fidelity provided by the device in the high-end gaming-like scene
• Multi-lingual, easy-to-use user interface: device comparison within the application by downloading the complete GFXBench database, extensive system information
• On-screen and off-screen test run modes
• Includes all previous low-level tests for devices with only ES2.0 capability.


Test list (varied by Vulkan and OpenGL ES capabilities):

• Aztec Ruins
• Car Chase
• Manhattan 3.1
• Manhattan
• T-Rex
• Tessellation
• ALU 2
• Texturing
• Driver Overhead 2
• Render Quality
• Battery and Stability
• ALU
• Alpha Blending
• Driver Overhead
• Fill



Please note: The full fledged benchmark needs at least 900 MB free space on the device (required for the high-level test scenes).

Used permissions:
• ACCESS_NETWORK_STATE, ACCESS_WIFI_STATE, INTERNET
These are used by the data downloading and updating processes. We try to constrain our downloads to Wifi networks.

• WRITE_EXTERNAL_STORAGE, READ_EXTERNAL_STORAGE
These are used to store and read downloaded data on the external storage if its more adequate.

• BATTERY_STATS, CAMERA, READ_LOGS, WRITE_SETTINGS
We strive to display the most detailed hardware information possible without any network communication. These flags are used for this purpose.

You can compare your benchmark results with all the other uploaded results at our website: www.gfxbench.com.

If you need any help, please contact us via email at [email protected]!

GFXBench Benchmark details

GFXBench Benchmark is a free Tools app for Android with 500,000+ installs on Google Play and a 3.3/5 average rating from 5,870 ratings. It was released on March 27, 2013 and last updated on August 23, 2018. It's developed by Kishonti Ltd.. It requires Android 4.1 or later.

Category
Tools
Rating
3.3 / 5 (5,870 ratings)
Installs
500,000+
Price
Free
In-app purchases
No
Ads
No ads
Current version
5.0.0
Size
49M
Requires Android
4.1 and up
Content rating
Rated for 3+
Released
March 27, 2013
Last updated
August 23, 2018
Developer
Kishonti Ltd.

What’s new in GFXBench Benchmark

5.0.0 Unified version with all tests imported from GFXBenchGL 4.0. The Aztec Ruins test is added to the test list which is available for Vulkan and OpenGL ES as well.

Version 5.0.0 · Updated August 23, 2018

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GFXBench Benchmark vs. alternatives
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author
Worked great
Balthromaw
author
Good
Khalil Ammareh
author
Ggg
CLURCHBoy
author
Great app to see if i need a new battery for old iphone
Lil Zay
author
I like this app easy to useful thanks.
Ye Yint
author
Good app to check performance, but your device must be compatible
Priya ranjan