Benchi
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Very good game. Lots of depth with mechanics and items, but the tracks need more variety. Currently only about 4 of the 6 tracks offer a unique and fun feel. its important to have basic tracks but half of the lineup at the moment are bland, and that's not a very good ratio. I think having 15 or 20 tracks would be just perfect for a game of this scale and size. Also, I would like to be able to queue in online races (not custom) with friends, and team races should also be an option in custom rooms
151 people found this review helpful
Blu DJ
The game is fine. My only complaint so far is the drift boost mechaning. It's not as easy as it should be to control the drifts (a brake and accelerate button or something would be helpful) and you can't chain drifts to build up boost as changing directions around a corner cancels the boost you've been building. It seems to have partial controller support (only for accelerating at the start of a race) so if full controller support could be implemented, that'd be cool (it's not necessary though).
30 people found this review helpful
Zaibatsu Interactive
June 1, 2021
Thanks for your feedback and suggestions! We are constantly working hard to improve Boom Karts and we want to make Boom Karts the best mobile kart racing game in the world. I'll forward your ideas to the design team for their contemplation. :)
xd SweatyPalms
This game is iffy, it feels like Mario Kart when you go from first to last, but it is what it is. I do feel sort of strange though, like something is missing. Sometimes I do terrible, other times I do great. I don't understand. The adventure mode is fun, but the ghost it really hard to catch up to (sometimes). Also some of the shortcuts are either disorienting or don't give you enough speed, like on the pipe level. Other than my simple measley complaint I would absolutely recommend this game.
271 people found this review helpful