A Google user
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As an update to my previous review: I love the newer levels and the different balls you can use. However, one thing still hinders the fun-factor: there is too much momentum. You get so fast so quick that you end up circling an object 3-4 times before you finally get it. If there were a way to adjust momentum this could be easily fixed. Even still, it is still fun to play, but this issue can be very frustrating.
11 people found this review helpful
A Google user
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The controls are a bit frustrating. Consider making the response of the ball more similar to hole.io. It is unclear when the ball 'levels up' and it is kind of annoying how a slightly too large object completely rejects the ball. In katamari your ball would roll over or deflect if an object was too large to pick up but not by too much. A game that is too easy is more enjoyable than a game that is frustrating to play. I look forward to the future development, keep it up!
4 people found this review helpful
Muriel Grove
It's alright. Gameplay is flat, not much direction but to simply roll around the open map collecting things. Controls are weak, it's difficult to turn because you gain too much momentum too quickly, which I assume is perhaps a mechanic to introduce the feeling of building a skill? Absolutely zero worldbuilding, simple flat shapes that come off as more lazy than stylistic. What is my purpose? Why would I play this game? Will come back maybe once updated? Soft maybe.
3 people found this review helpful