4.8
10 reviews
100+
Downloads
Content rating
Everyone 10+
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About this game

Battle of Guam 1944. From Joni Nuutinen: by a wargamer for the wargamers since 2011

July 1944: You are in command of the American III Amphibious Corps, tasked with taking back control of Guam from the Imperial Japanese Army, which captured the island in December 1941. In spite of the fact that reefs around Guam limited the landing site options and Japanese defenders were well aware of the incoming attack, the U.S. forces boldly landed on two separate beaches. While Guam is the largest of the Mariana Islands, its small size (a mere 32 miles) meant that the Japanese Army quickly mobilized their forces for a series of counterattacks to push the U.S. Marines back into the ocean.

Japanese General Shigematsu announced: ''The American enemy is planning a reckless landing on Guam. We have an excellent opportunity to annihilate him upon the beaches.''

Your challenge is to make the landings, hold the beachheads against the early Japanese counterattacks, and steamroll across the island as quickly as possible so that it can be turned into a massive U.S. base for the future operations in the Pacific campaign.



FEATURES:

+ No in-app purchases: Your skill actually determines your position on the Hall of Fame!

+ Historical accuracy: Campaign mirrors the historical setup.

+ Multi-layered AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.

+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.


Privacy Policy (full text on website & app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the very basic permissions it needs to function (vibrate, etc).




Medal of Honor citation of Leonard Foster Mason: "For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty as an automatic rifleman serving with the 2d Battalion, 3d Marines, 3d Marine Division, in action against enemy Japanese forces on the Asan-Adelup Beachhead, Guam, on 22 July 1944. Suddenly taken under fire by 2 enemy machineguns not more than 15 yards away while clearing out hostile positions holding up the advance of his platoon through a narrow gully, Pfc. Mason, alone and on his own initiative, climbed out of the gully and moved parallel to it toward the rear of the enemy position. Although fired upon immediately by hostile riflemen from a higher position and wounded repeatedly in the arm and shoulder, Pfc. Mason pressed forward and had just reached his objective when hit again by a burst of enemy machinegun fire. With valiant disregard for his own peril, he persevered, clearing out the hostile position and then rejoining his platoon to report the results of his action before consenting to be evacuated. His exceptionally heroic act in the face of almost certain death enabled his platoon to accomplish its mission."
Updated on
Mar 26, 2024

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
This app may collect these data types
App activity and App info and performance
Data is encrypted in transit
Data can’t be deleted

What's new

+ War Status: States the number of hexagons gained/lost during the previous movement phase
+ Easier to get extra MPs in rear areas (the previous rule was absolute about not having any enemy area within a range)
+ Setting: Store a failsafe copy of the current game (flip OFF for ancient phones lacking storage space)
+ Fix: Arrows marking the past movement might have been sized wrong