Battle of Moscow

4.9
39 reviews
500+
Downloads
Content rating
Everyone 10+
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About this game

Battle of Moscow 1941 is a turn based strategy game set on the European theater during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011

Re-live the classic strategy game campaign in which the German Wehrmacht's Panzer Armies pushed through the Red Army defense lines towards the Soviet Capital in 1941. Can you seize Moscow before fighting both the elements (mud, extreme cold, rivers) and the counterattacks by the Siberian and T-34 divisions grind the exhausted German forces into pieces?


"The Russian armies, having been driven back to Moscow, have now halted the German advance, and there is reason to believe that the German armies have suffered the greatest blow they have sustained in this war."
-- A speech Winston Churchill gave to the House of Commons on December 1, 1941


FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.

+ Supports casual play: Easy to pick up, leave off, continue later.

+ Challenging: Crush your enemy quickly and earn the bragging rights on the forum.

+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.

+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.

+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.

+ Inexpensive: The German drive to Moscow for the price of a coffee!


In order to be a victorious commander, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is not the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
Updated on
Apr 20, 2024

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
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This app may collect these data types
App activity and App info and performance
Data is encrypted in transit
Data can’t be deleted

Ratings and reviews

4.9
33 reviews
A Google user
July 6, 2015
Somewhat easier than some of the others in this series. The best part is that you can play for awhile, set it aside and come back and pick up where you left off. Epic game.
4 people found this review helpful
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Joni Nuutinen
July 13, 2015
Just a friendly reminder to everyone that if you have feedback, please send an email. This way we can quickly have a back and forth chat without limits. I'm sure you agree that it's not the best use of indie publisher's already very limited time to spend hours every day visiting all the stores, checking almost 50 apps on each for possible comments.
A Google user
April 12, 2015
Probably the most challenging game yet in the Conflict Series. Definite advantage to the Soviets on defense which calls for employing the art of encirclement. Otherwise the Germans will quickly squander their strength.
8 people found this review helpful
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A Google user
March 31, 2015
Huge game tough too, Joni dosnt compromise realistic true war games for easy kids stuff. So big not sure I'll ever finish, on ultra easy lol even.Great value.Unfortunately rivers terrain are half the battle, but realistic to the war
7 people found this review helpful
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What's new

+ Reduced city defense bonus during the first turns
+ Tweaking combat in city: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (ramp the bonus up), penalty for motorized/armored attack, penalty for attacking with a weak/small/low-quality unit, extra bonus if defending own supply city, being encircled nulls some defense bonuses
+ War Status: Includes the number of hexagons the player captured/lost during the previous turn
+ HOF refresh