Erin Hume
Appears to have the foundation for a good game, but the tutorial doesn't really teach you anything. It tells you what to do, but not what things mean. Also, text flashes on screen for a couple seconds then disappears. You better be a speed reader if you want to read and comprehend it. Instead, text should stay on screen until the user taps the screen when they are ready to read the next line.
3 people found this review helpful
A TH
Obviously rough around the edges, and needs some work. But decent for what it is. Needs on Android: move the draggable screen inward away from the edges; needs tooltips for status effects; more original cards (not just plagiarized from Dicey Dungeons); some sort of special challenges that break formula once in a while (maybe 2x or 3x per run?). And cool it with the sudden popup end-battle ads, that's just miserable user experience. All told, not bad for a solo effort, but not great.
6 people found this review helpful
Anthony Kurdunowicz
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Great idea. The graphics are unpolished and mismatched. The status effects need a explanation on the stat screen. Or to be able to hold your finger over the status effect on the battle screen. This game is unrefined but has potential. A large number of the cards are absolute garbage. For the amount of dice you have to sink into many abilities the return just feels bad. Maybe if you level them up they are better. But being forced to play with them in the dungeon sucks.
9 people found this review helpful