Wahuwammedo
was fun. was addicted. $0 spent, but the grind is a bit endless. i want to get more towers and upgrade the towers to the fullest, but... the item system is too tedious. you have to delete each one one by 1. keeping track of the stats on each is horrible... it's just turns me away from wanting to upgrade and keep the grind going... was fun while it lasted but, i guess parts of the game could use serious changes and I'd drop a few $$ for keeping me entertained.
12 people found this review helpful
Austin Prettyman
Heavy pay to win game. It's fun but the only way to get any real progress is by paying $5-$12 regularly. I paid the $12 to get rid of ads completely and that has huge perks, but the game is a time and money suck. The main game has no free rewards, the passive collections are abysmal and sometimes don't work when away from game. The seasonal event income collection is ridiculous, 1 every 10 secs with no way to improve, unless you pay 12$. Fun game, but they just want your money.
200 people found this review helpful
atom bee (atombee)
I've grown weary of TD games that start out ok, then suddenly turn stupidly impossible at a certain level. So, this game caught my eye. User reviews made it clear that, while repetitive, you could advance and grow if you're willing to grind and watch some advertising. On this front, yes -- Wild Castle indeed is a game you can keep playing and playing, and I'd like to thank the developers for this. If you're looking for a frustration-free TD game, go ahead and install it. But what needs to happen now is for the game to evolve so that there's more to do. In the game right now, with all the loot you earn from the perpetual grinding, you can upgrade your heroes, upgrade your turrets, and/or invest in various perks so that you can... uh you guessed it … keep grinding. The game is in desperate need for more ways to benefit from the work you put into it. How about more ways to design and develop your town, how about some adventures and campaigns, how about some events where you choose certain heroes to got toe-to-toe with certain villains, how about puzzles that we can solve for special rewards, how about the ability to occupy new castles and expand one's kingdom. Just anything to break the monotony. The opportunity is there, but right now, the game is just a repetitive dead-end, good for about a week or two of engagement.
458 people found this review helpful