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About Happy Onlife

Happy Onlife is a game for children and adults, aimed at raising awareness of the risks and opportunities of internet and promoting the best online practices.
The game supports parents and teachers in their active mediation in the use of digital technologies with children aged between 8 and 12.

It is inspired by the traditional “Snakes and Ladder game”, combined with quiz questions on the subject. Quiz questions are designed to prompt discussion and allow the moderator to drive the players towards a responsible and balanced way of using digital media.

Happy Onlife presents key messages about children use, overuse, and misuse risks of digital media such as cyber-bullying, as well as simple and clear activities and strategies of prevention, mediation or remediation.

The strategies and the information included in the game and the booklet are valid at publication time, but they could eventually become obsolete.

Beside the present application, the game is available as board game in English and Italian directly downloadable and printable from https://web.jrc.ec.europa.eu/happyonlife/playlearn_en.html.
Additional language versions will be available at a later stage.

Happy Onlife was carried out in support of the European Agenda for the Rights of the Children and the Strategy for a Better Internet for Kids, which are part of the work programme of DG CNET (European Commission).

JRC researchers have produced materials to raise awareness and trust, and to empower children, families and schools in the attempt to promote a balanced and healthy life online and help prevent cyber-bullying amongst teens.
Happy Onlife is available as a paper-based game, as a web version (https://web.jrc.ec.europa.eu/happyonlife/) and as an app downloadable for free from official stores. The digital game is available in single or two-player mode. Players can be individuals or teams made up of several players.
For our research with schools, we tested it in different classes using the Interactive Whiteboard (IWB) and divided the class into two teams. Children loved it!
Resources contained in this version is the result of the “Do-ItTogether with Happy Onlife” project in collaboration with:
• Savino Accetta and Andrea Donati (Banda degli Onesti, Italy);
• Patricia Dias, Rita Brito, Susana Paiva and Manuela Botelho (Mediasmart APAN, Portugal);
• Nicoleta Fotiade and Anca Velu, (Mediawise, Romania);
• Manuela Berlingeri and Elisa Arcangeli (University of Urbino, Italy).

We also thank students, teachers and parents who have put trust in this project from its conception, development and validation phases carried out following a citizen’s engagement and participatory research approach.
Our sincere thanks goes to William Peruggini and Massimiliano Gusmini for software and graphic development.
The Portuguese translation and adaptation of the digital game (first version) is by Patricia Dias and Rita Brito (Research Centre for Communication and Culture, Catholic University of Portugal), September 2016. As of 2017, APAN (Portuguese Advertisers Association) is also part of the Portuguese team. APAN is an association whose purpose is to defend, safeguard and promote the interests of its members related to commercial communication.
The Romanian translation and adaptation of the digital game (first version) is by Anca Velicu (Institute of Sociology at the Romanian Academy, Bucurest) and Monica Mitarca (Faculty of Political Science at ‘Dimitrie Cantemir’ Christian University, Bucharest), August 2017.
The Greek translation and adaptation of the digital game (first version) is by Anastasia Economou (Pedagogical Institute of Cyprus), Aphrodite Stephanou (Pedagogical Institute of Cyprus) and Ioannis Lefkos (5th Primary School of Kalamaria - Thessaloniki and Aristotle University of Thessaloniki), October 2017.
The translation and adaptation of the digital game in Georgian (first version) is by National Communications Commission (GNCC) and Bidzina Makashvili, April 2019.

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Frequently Asked Questions(FAQ)

What is Happy Onlife?

Happy Onlife is a game designed for children and adults to raise awareness about the risks and opportunities of the internet and promote responsible online practices.

Who is the game intended for?

The game is aimed at children between the ages of 8 and 12 and supports parents and teachers in guiding their use of digital technologies.

How does Happy Onlife work?

Happy Onlife is inspired by the "Snakes and Ladder game" and includes quiz questions to prompt discussion and encourage responsible internet use.

What topics does the game cover?

The game covers topics such as cyber-bullying, children's use and misuse of digital media, and prevention strategies.

Are the strategies and information in the game up to date?

The strategies and information in the game are valid at the time of publication but may become obsolete in the future.

In what formats is Happy Onlife available?

Happy Onlife is available as a paper-based game, a web version, and a downloadable app.

How can players participate in the game?

Players can participate individually or as part of a team in the single or two-player mode.

Has Happy Onlife been tested in schools?

Yes, Happy Onlife has been tested in schools using the Interactive Whiteboard (IWB) and has received positive feedback from children.

Who collaborated on the development of Happy Onlife?

Happy Onlife was developed in collaboration with various organizations and individuals, including Banda degli Onesti, Mediasmart APAN, Mediawise, and the University of Urbino.

Are there language versions of the game available?

Currently, the game is available in English and Italian, but additional language versions will be available in the future.
author
Very nice mobile app and also web app. Teachers can use it with their students to teach about internet safety. Gamification for Education!
giannis lefkos