1) Learning objectives: To improve children’s additive operation within 20, promote their social development, stimulate their sense of competition, and cultivate competitiveness.
2) Theoretical guidance: With the constant development in the understanding of the relationship between numbers and quantity, children in the top class in a kindergarten can add and subtract, namely they have formed the concept of the equivalent and complementary relationship between numbers and quantity. However, there are differences in children’s learning basis, so children’s math learning shouldn’t be compared horizontally. Instead their change and progress should be valued, which is the reason that different game levels with various difficulties are set.
3) Creative learning: In the game “Sprint Math”, the running speed can be increased when children get the right answer, otherwise, it will turn slower. The competing mode stimulates children’s competitiveness and their desire to answer questions correctly. As a result, children’s calculation ability will get a fast improvement.
4) Suggestions for parents: Parents can compete with children at home based on this game mode. For example, the mother can be the judge while the father competes with children. When the mother puts forward the question, the person who answers right can move one step forward; otherwise he will move one step backward. The person reaches the destination first can get rewards. Parents should properly adjust the game difficulty according to children’s calculation capability.
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