Ship, Captain, Crew & Cargo
The object of the game is to be the player with the highest score after a single round.
Every player get to roll the dice up to three times to get his final score. In his turn a player tries to roll a 6 (the ship), a 5 (the captain), and a 4 (the crew). These numbers, when rolled, are set aside and are not rolled by the player again except that they must be rolled in order, so that a 5 and 4 cannot be kept until a 6 has been rolled, and a 4 cannot be kept until a 6 and a 5 have been rolled.
Once the player has managed to roll a 6, 5, and a 4 then the remaining two dice (the cargo) are added together to determine the player's score.
Two is the lowest possible cargo in the game & twelve is the highest.
If a player does not roll a 6, 5 and 4 with their three rolls, then they score zero points.
It's possible that the player will roll the 6, 5 and 4 in only one or two rolls. If this is the case then the player has the option of using their remaining rolls to re-roll both of the cargo dice to try and achieve a higher score. If they choose to roll again, they must keep the total of the new roll even if it is lower than their last score.
Once all players have had a turn, the player with the highest score is the Wins and receives the entire pot. In case of a tie, the house keeps the pot.
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