Emotions is a storytelling game that can be used by caregivers and professionals dealing with people with dementia.
Players hear sounds of 6 basic emotions (joy, sadness, anger, fear, surprise and disgust) and are asked to recognize the emotion. Then if they want, they tell a story that caused them this feeling. If for example the feeling is joy, then a laugh will be heard. The player who recognizes it can tell a story that made him feel happy eg. when he traveled to a country he dreamed of. Detailed instructions for the game and alternative ways of playing it depending on the stage of dementia of the patient are available on the CHALLEDU site. The game can be used as a tool by dementia professionals, by caregivers who have people with dementia under their supervision at a mild or even more advanced stage of dementia. Grandchildren or the whole family together can play it and have fun telling stories from the past.
Skills empowerment:
Cognitive skills
Observation
Caution
Language skills
Concentration
Reasoning skills
Creativity
Perception
Executive functions
Social skills
Socialization
Contact
Cooperation
Contact with younger people
Social interaction
Emotional benefits
Feeling of improved mood
Satisfaction
Feeling of success
Reduce boredom
Self confidence
Self esteem
Memory
Enjoy the challenge
Behavioral benefits
Less irritability, aggression and anger
Less stress and arousal
Dealing with depression
The game was created within the framework of the Erasmus + Bridge program. The program aims to create 8 Serious Games to improve mental and behavioral symptoms in dementia.
The participating organizations are:
Panhellenic Federation of Alzheimer's Disease and Related Disorders (Greece)
Anziani and non solo società cooperativa social (Italy)
Association of resource center training for professional training (Romania)
Challedu - inclusion | games | education (Greece)
University of Western Macedonia (Greece)
The ideas of the games came from the workshops organized in Greece, Italy and Romania for this purpose. These included game designers, programmers, health professionals, carers and people with dementia. Participants were informed about dementia. Then they split into groups and played simple games with people with dementia to see their needs in practice. Finally, based on the information they gathered, they collaborated and created game ideas that they believed could help people with dementia improve their skills. These ideas were further developed by Challedu and became real games-serious games. One of them is Emotions!
Erasmus + No. 2018-1-EL01-KA204-047892
Challedu - inclusion games | education, is an educational organization with the aim of empowering, educating, socializing, integrating and including vulnerable and non-vulnerable populations through game-solutions.
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